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| Mask Eyes in zBrush |
| Written by fivecat |
| Monday, 30 March 2009 13:59 |
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How to mask eyes so you can morph the head mesh around them in zBrush 3: The head, left eye and right eye are separate groups when you import into zbrush. You can mask the eyes by selecting them. The combination of key strokes to do this may seem confusing at first, but it is handy to know how to show and hide different mesh groups. Crtl+shift click on the right eye. Everything will hide and only the eye will be visible. Ctrl+shift click again on the eye, and it will hide and everything but the right eye will be visible. Now ctrl+shift click on the left eye. It will also hide. Now both eyes are hidden. You can mask the eyes using either of the following methods:1. Mask all. This will mask all visible mesh. Ctrl+shift click on the canvas to make all mesh visible again. Now Ctrl+I to inverse the mask (or click Inverse in the Masking palette). The eyes are now masked and you can morph without affecting the eyes. or 2. Ctrl+shift and click/drag on the canvas to reverse your hidden mesh -- the eyes will now be visible and the rest of the mesh is hidden. Do a MaskAll and then ctrl+shift click on the canvas to reveal all mesh. The eyes are now masked and you can morph without affecting the eyes.
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